Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Call for Proposals

General Call for Submissions

Rolling Submissions

Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Submit by January 30, 2026

Special Issue: Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Guest editor: Dr. Elizabeth McLain

Ground Works launches its Reco(r)ding CripTech online archive...

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Announcements

Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Green Light SONATA: Improvisation at the Intersection of Art and Science

Montasir Abbas, Charles Nichols, Anne Elise Thomas, and Qichao Wang

The Green Light SONATA project originated with a hunch in the engineering domain, but could only materialize through true collaboration of researchers working across disciplines. The project tested the hypothesis that translating simulated traffic information into music could lead to musical resolution of persistent traffic congestion. Our team—consisting of civil engineers, a composer/performer/computer music researcher, and an ethnomusicologist—proceeded to construct a model of an intersection in which each direction of traffic flow was assigned a musical pitch. Hearing these pitches as cues, musicians could interact with the sonified traffic to allow vehicles to proceed through the intersection. The result was a musical “gamification” of traffic flow in which the goal was to minimize the vehicles’ idle time. The next stage of this project will include public demonstration and testing sessions, involving students and additional musicians, to assess the concept’s viability, refine our methods, and gather further data. The team’s multidisciplinary dialogue takes us on productive tangents translating between different domains of musical and technical expertise. Moving forward, we plan to test additional methods of data sonification, manipulating additional musical variables (including pulse and rhythm, sequence, scales, ornaments, and other musical elements) and scaling up to model multiple consecutive intersections.

October 2020 · 10.48807/2020.0054

Decolonizing Representations to Evoke the Complexity of Black Lives in Florida

Amanda D. Concha-Holmes, Alexis Freeman, Jon Rehm, Juan Concha-Holmes, Cynthia Wilson-Graham, Turbado Marabou, Mosunmola Adeojo, Rujeko Dumbutshena, Magdalena Lamarre, and Robert L. Stevenson

Art should be integral to research, education, and expressing lived experiences. Podcasts, animations, spoken word, video games, and multimodal, born-digital books can be modalities of learning and teaching that decolonize representations, especially when they are founded on deep collaboration. Coming out of IRIE Center (Innovative Research and Intercultural Education), a group of scholars, artists, entrepreneurs, K-12 schools, and community leaders, collectively called The Collaboratory, facilitates research that is timely, evocative, and critical to understanding a fuller history of the Americas. The Collaboratory’s goals are to push the boundaries of grant-funded research, public humanities, and arts-integrated education.

This article highlights two overlapping projects from the past six years. The first is a Decolonizing Representations workshop series that began in 2019 and used Evocative Ethnography including communal experiences of art, critical art making, and deep collaboration to achieve four goals: 1) excavate hidden stories, 2) learn about techniques and concepts like Evocative Ethnography and Afrofuturism, 3) critically create art together and therein bond across cultural differences, and 4) craft evocative products such that content becomes accessible to a larger, public audience. Expanding on these four goals, IRIE Center partnered with WUFT at the University of Florida (UF) College of Journalism on the second project: creating a podcast series Decolonizing Representations: Evoking the Hidden Histories of Black Lives in Florida through a Lens of Afrofuturism. The last episode of the series integrated African American Studies high school students in the process of archival research and podcast creation. These kinds of deep collaborations bring together university scholars, artists, entrepreneurs, librarians, public school systems, K-12 students, museums, and local community organizations and leaders. This work is continuing to develop into animations, a documentary television series, and video games.

January 2025 · 10.48807/2025.0.0134 · CC-BY

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

Featured Commentaries

Reviewer commentary on Choreografish: an arts-based, virtual reality, anxiety intervention for autism

Reviewing “Choreografish” for Ground Works

Sydney Skybetter, Lise Worthen-Chaudhari, Eric Handman, and Veronica Stanich

When Ground Works Advisor Cheryl Ball suggested that peer review doesn’t need to be a solitary, purely evaluative process, we got excited about the possibility of a conversation among reviewers. This commentary is a conversation about that conversation.

July 2021 · 10.48807/2202.1.0004

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“Choreografish” thoughtfully applies choreographic practice to virtual reality, work that will no doubt shape dancerly engagement with the digital for years to come. What was most inspiring about the project was how it bravely braided strains of expertise that too rarely come into contact.

July 2021 · 10.48807/2022.1.0005

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