Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Call for Proposals

General Call for Submissions

Rolling Submissions

Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Submit by January 30, 2026

Special Issue: Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Guest editor: Dr. Elizabeth McLain

Ground Works launches its Reco(r)ding CripTech online archive...

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Announcements

Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Green Light SONATA: Improvisation at the Intersection of Art and Science

Montasir Abbas, Charles Nichols, Anne Elise Thomas, and Qichao Wang

The Green Light SONATA project originated with a hunch in the engineering domain, but could only materialize through true collaboration of researchers working across disciplines. The project tested the hypothesis that translating simulated traffic information into music could lead to musical resolution of persistent traffic congestion. Our team—consisting of civil engineers, a composer/performer/computer music researcher, and an ethnomusicologist—proceeded to construct a model of an intersection in which each direction of traffic flow was assigned a musical pitch. Hearing these pitches as cues, musicians could interact with the sonified traffic to allow vehicles to proceed through the intersection. The result was a musical “gamification” of traffic flow in which the goal was to minimize the vehicles’ idle time. The next stage of this project will include public demonstration and testing sessions, involving students and additional musicians, to assess the concept’s viability, refine our methods, and gather further data. The team’s multidisciplinary dialogue takes us on productive tangents translating between different domains of musical and technical expertise. Moving forward, we plan to test additional methods of data sonification, manipulating additional musical variables (including pulse and rhythm, sequence, scales, ornaments, and other musical elements) and scaling up to model multiple consecutive intersections.

October 2020 · 10.48807/2020.0054

Translating Outcomes: Reflections on ArtPlace America’s Cross Sector Research

Jamie Hand

ArtPlace America (ArtPlace) was a ten-year collaboration among a number of foundations, federal agencies, and financial institutions that supported the field of creative placemaking – the intentional integration of arts, culture, and community-engaged design strategies into the process of equitable community planning and development. Within this mandate, ArtPlace conducted the “Translating Outcomes” research initiative from 2015 to 2020 – an incremental, segmented approach to building creative placemaking knowledge for and with a diverse range of community development practitioners. Recognizing that comprehensive community development is composed of many professional disciplines, ArtPlace identified ten segments of the field that are often separated out as distinct municipal agencies, university departments, or funding streams: Agriculture & Food, Economic Development, Environment & Energy, Health, Housing, Immigration, Public Safety, Transportation, Workforce Development, and Youth Development. The Translating Outcomes research design took this segmentation as its road map and set out to analyze, make legible, and give language to how arts and cultural practitioners have long been partners in helping to achieve each of these sectors’ goals. For each of the ten sectors, ArtPlace engaged countless partners to conduct research, convene cross-sector working groups, publish field scans, and create resources specific to each sector. The effort was explicitly participatory, designed to elevate the knowledge and expertise of community residents, artists, and community development practitioners through interviews, convenings, and research review. As a hybrid institution straddling funding, policy, advocacy, and grassroots spheres, ArtPlace occupied a unique and privileged platform that allowed it to catalyze multidisciplinary research and action at the scale of this initiative. After providing a review of the published outputs and the work it has seeded in other sectors, I share in the following a reflection on both the conditions required to cultivate such cross-sector communities of practice and the opportunities for further scholarship that may impact vibrant ecologies of research.

August 2022 · 10.48807/2022.0.0091 · CC-BY-NC

Virtual Forests as a Creative Medium for Community Co-Creation and Collaboration

Aidan Ackerman, Daphna Gadoth-Goodman, Emily Esch, Robert Malmscheimer, Timothy Volk, Sara Constantineau, and Lauren Cooper

Our team of forest scientists, landscape architecture faculty and students, and communications staff collectively develops virtual, embodied forest experiences. These experiences enable us to invite those who care about forest landscapes to think together with us about positive futures for our working landscape. Conventional decision making processes often aim to communicate static scientific information to constituents through data and written form, limiting the agency of individual recipients who are not offered avenues for meaningful contribution to the ideas they receive. Our work is a direct challenge to this dynamic, developing an alternative way of working that uses three-dimensional, visually immersive, artistic virtual reality models to create a shared space for iterative idea generation. In this shared space we welcome community members, landowners, policymakers, and many others to experience the virtual forest and share ideas about ways of sustainably managing the land towards a more sustainable climate future. Each of these groups has different and often competing goals that are not easily resolved through discussion and feedback processes such as community meetings or stakeholder focus groups. In contrast, the virtual forest has allowed participants to identify shared values about the working landscape which result in buy-in and connection to the land, its management, and others who care about the working forest. This has resulted in advocacy for sustainable forest management, adoption of sustainable forest management practices, and critical feedback which has helped the academic team to hone and refine our virtual forest models.

November 2024 · 10.48807/2024.0.0148 · CC-BY-NC-ND

Featured Commentaries

Delight, because Ground Works is so young, and so many risks have been taken but not all of them have proven fruitful (yet), and it’s very satisfying to see confirmed our hunch that reviewing together could be a generative thing.

July 2021 · 10.48807/2022.1.0008

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I’m reminded of choreographer Sean Curran once telling me in a rehearsal as he cut and reorganized sections of choreography, “It’s not what you do with the pencil that counts, it’s what you do with the eraser!”

July 2021 · 10.48807/2022.1.0007

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