Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Call for Proposals

General Call for Submissions

Rolling Submissions

Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Submit by January 30, 2026

Special Issue: Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Guest editor: Dr. Elizabeth McLain

Ground Works launches its Reco(r)ding CripTech online archive...

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Announcements

Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Realm of the Dead: A Mixed-Media Installation Performance

Rogério Meireles Pinto

Realm of the Dead (“Realm”) is a mixed-media installation performance where the installation can also be given separately as an art exhibit. A blend of social work and arts research, Realm incorporates practice-led, engagement, and design research – visual and performance art practices actively involving both research collaborators and audiences. Grounded in social work research and content, Realm explores my life, the life of an immigrant to the United States who grew up in Brazil at the time of the military dictatorship (1964‒1985). Realm connects social work research content as it explores personal and social consequences of psychosocial issues: grief and loss, gender nonconformity, sexual orientation, and undocumented immigration status. Using critical autoethnography along with visual art and performance, in Realm, I aimed to: (1) excavate my life experiences through self-analysis; (2) develop text and artifacts (assemblage sculptures) representing those experiences, and (3) share the results as performances and art exhibits. Drawing on Popular Education – as advanced by Brazilian educator Paulo Freire (1921–1997) and by Augusto Boal (1932–2009), founder of the Theater of the Oppressed, Realm requires audience participation and fosters social transformation. Realm is based on Marília, a one-person play that was performed on Theater Row New York City where it won the United Solo Festival (2016) Best Documentary Script award. Realm represents the cemetery where Marília, my sister, who died in an accident at the age of three, was buried. Realm is my journey out of a childhood of poverty, sexual trauma, and domestic violence. Arriving undocumented in the United States in 1987, I ultimately built a life as a United States citizen and out, gender non-conforming gay “man.”

September 2022 · 10.48807/2022.0.0105 · CC-BY-NC-ND

ASKXXI: Ecologies of Interdisciplinary Research and Practice in Art + Science and Technology

Genevieve G. Tremblay, Jeff Brice, Fernanda X. Oyarzún, Nélida Pohl, and Belén Gallardo

ASKXXI: Arts + Science Knowledge Building and Sharing in the XXI (21st) Century was a US-Chile pilot program fostering inquiry and inter-hemispheric collaboration in art, emerging technologies, and the ecological sciences. Funded through a US Embassy public diplomacy grant, ASKXXI was an adaptive curriculum model situated on a collaborative platform of academic partners. This model provided freedom, flexibility, and responsiveness to dynamic learning and professional development opportunities. The year-long pilot was customized to a jury-selected cohort of Chilean professionals working at the intersection of art and science. Experiential, site-based workshops in arts, ecology, embryology, biomechanics, technology research, and science communication provided exposure to frontier research scientists, data visualization and immersive technology innovators, as well as contemporary artists focused on ecology. Despite the inherent challenges in launching such an independent and distributed program, ASKXXI expanded professional capacities and opportunities. Most importantly, the program activated a thriving ecosystem of practitioners working on pressing issues of sustainability, biodiversity loss, and climate change in both regions. An “ecology of practices” is the framework of our transdisciplinary pilot that tested the feasibility of interhemispheric knowledge exchange, interdisciplinary and institutional collaboration, and impact-focused cultural and scientific diplomacy.

August 2022 · 10.48807/2022.0.0068 · CC-BY-NC-ND

Green Light SONATA: Improvisation at the Intersection of Art and Science

Montasir Abbas, Charles Nichols, Anne Elise Thomas, and Qichao Wang

The Green Light SONATA project originated with a hunch in the engineering domain, but could only materialize through true collaboration of researchers working across disciplines. The project tested the hypothesis that translating simulated traffic information into music could lead to musical resolution of persistent traffic congestion. Our team—consisting of civil engineers, a composer/performer/computer music researcher, and an ethnomusicologist—proceeded to construct a model of an intersection in which each direction of traffic flow was assigned a musical pitch. Hearing these pitches as cues, musicians could interact with the sonified traffic to allow vehicles to proceed through the intersection. The result was a musical “gamification” of traffic flow in which the goal was to minimize the vehicles’ idle time. The next stage of this project will include public demonstration and testing sessions, involving students and additional musicians, to assess the concept’s viability, refine our methods, and gather further data. The team’s multidisciplinary dialogue takes us on productive tangents translating between different domains of musical and technical expertise. Moving forward, we plan to test additional methods of data sonification, manipulating additional musical variables (including pulse and rhythm, sequence, scales, ornaments, and other musical elements) and scaling up to model multiple consecutive intersections.

October 2020 · 10.48807/2020.0054

Featured Commentaries

As early groundwork for Ground Works, a2ru invited submissions of interdisciplinary projects. Six of those projects played a seminal role in shaping the platform and helping to define the a2ru transdisciplinary space.

November 2020 · 10.48807/2022.1.0003

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I am glad that I engaged this experiment in transdisciplinary review and feel that the conversational review format served to increase my agency as a maker at the intersection of art, science, and medicine.

July 2021 · 10.48807/2022.1.0006

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