Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Judaica: An Embodied Laboratory for Songwork

Ben Spatz, Nazlıhan Eda Erçin, and Agnieszka Mendel

“Judaica: An Embodied Laboratory for Songwork” was a two-year research project that explored the construction of identity through the act of singing. The heart of the project was a six-month laboratory period in which the three of us worked closely together, on a full-time basis, as skilled performance practitioners investigating the cultural and epistemic potential of songs. In response to critical work in the humanities and social sciences calling for greater recognition of embodied knowledge and practice in emerging research paradigms, the Judaica project implemented a new type of laboratory, in which interactions of technique, identity, and place gave rise to new forms of knowledge. Drawing on critical theories of identity, as well as studies of laboratory research in the sciences, the project offers a model for the post-technoscientific laboratory as a “place of making” in which bodies, songs, actions, objects, and concepts come together in unexpected and generative ways. Among the key discoveries of the project was a new method for sustained, experimental, embodied practice, grounded in critical theories of gender and racial identity, as well as a new approach to the editing and co-authorship of video works generated through this process. These video materials are both data for cultural researchers and research outcomes in their own right.

October 2020 · 10.48807/2020.0039 · CC-BY

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

New Americans’ Pavilion: A Space of Cosmopolitan Cooperation in Syracuse, New York

David Shanks

The New Americans’ Pavilion at Salt City Harvest Farm (SCHF) is an interdisciplinary community-university partnered design project that supports food sovereignty for refugees in Syracuse, New York. The building is an important social hub for the refugee diaspora, and also a research testbed for an innovative off-the-grid, solar-powered cold storage system that is intended to become a model for small community farms. Syracuse is home to more than ten thousand refugees, with origins ranging from Somalia to Bhutan to Cambodia. Many refugees live in areas of the city with limited access to a variety of fresh food. SCHF was established in 2014 to provide the refugee community with farmland where they can grow the kinds of food they want to eat, as well as educational programs where they can learn to farm and bring their produce to market. In 2020, SCHF began a collaboration with faculty and students at Syracuse University to design and build the New Americans’ Pavilion. The pavilion includes covered space for washing, packing, and storing produce from the farm, as well as flexible space for dining and educational events. The building was designed and constructed over a three-year period by a team comprising university faculty and students, community volunteers, professional contractors, and Salt City Harvest Farm staff. The project was supported by funding from the Chobani® Community Impact Fund, the Central New York Community Foundation, the Reisman Foundation, and an Innovative and Interdisciplinary Research Grant from Syracuse University.

November 2024 · 10.48807/2024.0.0131 · CC-BY

Featured Commentaries

I am glad that I engaged this experiment in transdisciplinary review and feel that the conversational review format served to increase my agency as a maker at the intersection of art, science, and medicine.

July 2021 · 10.48807/2022.1.0006

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“Choreografish” thoughtfully applies choreographic practice to virtual reality, work that will no doubt shape dancerly engagement with the digital for years to come. What was most inspiring about the project was how it bravely braided strains of expertise that too rarely come into contact.

July 2021 · 10.48807/2022.1.0005

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