Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

View Now




Call for Proposals

General Call for Submissions

Rolling Submissions

Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Submit by April 30, 2026

Special Issue: Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Guest editor: Dr. Elizabeth McLain

Ground Works launches its Reco(r)ding CripTech online archive...

More


Announcements

Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

More


See All Announcements




Featured Articles

Unfolding the Genome

Gupi Ranganathan, Aiden Lab, and Erez Lieberman Aiden

From 2009-2011, we worked together at the Broad Institute of MIT and Harvard (Broad Institute, n.d.), building on a study (Lieberman-Aiden & Van Berkum et al., 2009) that made it possible to explore how the human genome, the DNA contained in every cell of the body, folds in 3D. At the outset of our collaboration, our approaches seemed so different as to be, perhaps, incommensurable. The scientists used tools like mathematics, computer science, and molecular biology, whereas the artistic toolkit was focused on the construction of physical objects, with a defined shape, area, and volume. Yet over time, we came to realize that all of these tools were addressing the same goal: making invisible concepts manifest as an experience intelligible to the senses. From the beginning of the project, we worked together creating drawings. Over time, our interactions evolved to become free-flowing conversations while drawing, which became a way of seeing together. Our visual experimentations grew into a body of drawings, paintings, prints, mixed-media artworks, wood blocks, a dynamic video installation, and a suspended wire sculpture (Ranganathan, 2021), and helped advance the scientific community’s understanding of how the human genome folds.

November 2021 · 10.48807/2021.0086 · CC-BY-NC-ND

Tres Comunidades, Un Río: Supporting Urban Amazonian Floodplain Communities Through Data and Art

Leann Andrews, Alexandra Jhonston Vela, Xiomara Valdivia Zavaleta, Jorge A. Alarcón Piscoya, Gemina Garland-Lewis, Kathleen L. Wolf, Ursula Valdez, Susana Cubas Poclin, Christian Ampudia Gatty, Carlo Tapia del Águila, Rebecca Bachman, Christina Flores, and Clancy Wolf

In the Peruvian Amazon Rainforest, Indigenous communities have been living in river floodplains for millennia and have developed unique cultural connections with the living waters and their rich biodiversity. To escape hardship (e.g. over extraction of resources, slavery, climate change impacts etc.), or seek opportunities (e.g. health, education, economic etc.), hundreds of thousands of Indigenous people have migrated from the jungle to Amazonian cities such as Iquitos over the past hundred years. Referencing traditional lifestyles, many of these migrants created floating and stilted communities in the city’s floodplain edges. Their multi-generational knowledge of floodplain agriculture, amphibious housing, and deeply-rooted community structures provides cultural, economic, and ecosystem services to the whole city. However, this mass migration also created challenges in housing, infrastructure and public services for the whole city. The Iquitos regional government has responded by enacting mandatory relocation for these residents to new highland developments far from the river, threatening their unique riverine cultures and deforesting a rare white sand rainforest ecosystem. In this visual narrative, we describe a blended arts and sciences project, Tres Comunidades, Un Río: Life Within Peru’s Urban Amazonian Floodplains, in which a highly collaborative team of 24 Peruvian and U.S. researchers and artists worked closely with 136 residents across three communities to showcase their life, health, and environmental connections, promoting traditional cultures and better-informed city planning that includes Indigenous Amazonian voices. We describe our interdisciplinary arts and sciences mixed-methods approach which included a public health survey, documentary photography, community drawings, and biodiversity/environmental measures that incorporated a community training program and local/traditional-scientific knowledge exchange workshop. Lastly, we discuss the value we found in pairing data with artistic storytelling, engaging diverse disciplines and academic-community partnerships, and uplifting underserved communities via an art and data exhibition.

November 2024 · 10.48807/2024.0.0154 · CC-BY-NC-ND

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

Featured Commentaries

Invited commentary on Vibrant Ecologies of Research

Ecologies of Transdisciplinary Research

Paul Shrivastava, Laszlo Zsolnai, David Wasieleski, and Philippe Mairesse

There is a need to bridge the arts with the sciences to fully address the social and environmental crises facing the planet. Transdisciplinarity can meet this need if certain barriers are overcome: namely, delimited thinking and dysfunctional institutional structures.

August 2022 · 10.48807/2022.1.0009 · CC-BY-NC-SA

View Commentary
“Choreografish” thoughtfully applies choreographic practice to virtual reality, work that will no doubt shape dancerly engagement with the digital for years to come. What was most inspiring about the project was how it bravely braided strains of expertise that too rarely come into contact.

July 2021 · 10.48807/2022.1.0005

View Commentary