Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Announcements

Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

Apothecarts: Mobilizing Abolition

Emilie Taylor Welty, Jackie Sumell, and Jose Cotto

How can design start a conversation and serve as a tool for advocacy and education? A team of artists, abolitionists, and architecture students combined efforts to answer this question through the design and fabrication of several mobile apothecaries, or “Apothecarts” for short. The Apothecarts challenge us to imagine a landscape without prisons by facilitating space for knowledge exchange and healing rooted in plant medicines grown at Solitary Gardens (the partnering non-profit). There are 2.2 million incarcerated people in the United States, and of those, around 90,000 are subjected to indefinite solitary confinement every day. The Apothecarts transform plants from Solitary Gardens into herbal teas and tinctures for communities most deeply impacted by the insidious reach of mass incarceration. This work is part of an ongoing effort at Tulane’s Small Center to expand design access, improve the design process, provide a design/build education and prepare a new generation of architects to create a more just world. Small Center is Tulane School of Architecture’s Community Design Center which includes design/build projects where students learn through making. This design/build process is an interdisciplinary collaboration that begins with interviews, area expert teach-ins, observation, and surveys as part of the project design phase. Students co-create design options that are presented to a core group of stakeholders. After a multi-stage feedback loop, students deliver a final built project, or in this case two small built projects. Since their debut in 2021, the carts have been part of multiple fairs, festivals, and events in their home city, and have sparked a conversation beyond New Orleans through inclusion in venues such as MOMA’s PS1 and in global design awards.

November 2024 · 10.48807/2024.0.0149 · CC-BY-NC

Realm of the Dead: A Mixed-Media Installation Performance

Rogério Meireles Pinto

Realm of the Dead (“Realm”) is a mixed-media installation performance where the installation can also be given separately as an art exhibit. A blend of social work and arts research, Realm incorporates practice-led, engagement, and design research – visual and performance art practices actively involving both research collaborators and audiences. Grounded in social work research and content, Realm explores my life, the life of an immigrant to the United States who grew up in Brazil at the time of the military dictatorship (1964‒1985). Realm connects social work research content as it explores personal and social consequences of psychosocial issues: grief and loss, gender nonconformity, sexual orientation, and undocumented immigration status. Using critical autoethnography along with visual art and performance, in Realm, I aimed to: (1) excavate my life experiences through self-analysis; (2) develop text and artifacts (assemblage sculptures) representing those experiences, and (3) share the results as performances and art exhibits. Drawing on Popular Education – as advanced by Brazilian educator Paulo Freire (1921–1997) and by Augusto Boal (1932–2009), founder of the Theater of the Oppressed, Realm requires audience participation and fosters social transformation. Realm is based on Marília, a one-person play that was performed on Theater Row New York City where it won the United Solo Festival (2016) Best Documentary Script award. Realm represents the cemetery where Marília, my sister, who died in an accident at the age of three, was buried. Realm is my journey out of a childhood of poverty, sexual trauma, and domestic violence. Arriving undocumented in the United States in 1987, I ultimately built a life as a United States citizen and out, gender non-conforming gay “man.”

September 2022 · 10.48807/2022.0.0105 · CC-BY-NC-ND

Featured Commentaries

Community commentary on Creating Knowledge in Common

Beyond Authorship: Crediting Contributors to Arts-Integrated Research with CRediT-FAIR

Leann Andrews, Daragh Byrne, Kevin Hamilton, and Mohammad Hosseini

*Ground Works* Technical Director Daragh Byrne developed CRediT-FAIR, an adaptation of [NISO's](https://niso.org/) [CRediT](https://credit.niso.org/), as a means to recognize non-authorial contributions to arts-integrated research. He and other panelists discussed the system's origins, uses, and implementations in [an a2ru webinar in December, 2024](https://vimeo.com/1036884647/1bef6db14e?share=copy). That webinar discussion is the basis for this commentary.

December 2025 · 10.48807/2025.1.0012 · CC-BY-NC-ND

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“Choreografish” thoughtfully applies choreographic practice to virtual reality, work that will no doubt shape dancerly engagement with the digital for years to come. What was most inspiring about the project was how it bravely braided strains of expertise that too rarely come into contact.

July 2021 · 10.48807/2022.1.0005

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