Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Call for Proposals

General Call for Submissions

Rolling Submissions

Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Submit by October 9, 2026

Special Issue: Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making

Guest editor: Dr. Elizabeth McLain

Ground Works launches its Reco(r)ding CripTech online archive...

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Announcements

Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

In a Time of Change: A Nested Ecosystem of Environmental Arts, Humanities, and Science Collaboration

Mary Beth Leigh and Lissy Goralnik

The integration of environmental science with arts and humanities (eSAH) has the potential to advance public understanding of science while inspiring emotional responses and attitude shifts that lead to pro-environmental behavior. The In a Time of Change (ITOC) program, an eSAH incubator in Alaska, uses place as a boundary object to bridge relationships between artists, writers, and scientists. Participants co-investigate a place-based environmental theme over the course of a year, then present their work at a public exhibit. At these exhibitions, the art and writing about place become boundary objects themselves around which broader publics gather to engage with ideas and landscapes. In this article, we describe the ITOC program and the broader ecosystems of eSAH work in which it is nested, including the U.S. National Science Foundation’s Long-Term Ecological Research (LTER) network, where most sites host some kind of eSAH inquiry. We then use the case study of a recent ITOC project, Microbial Worlds, to demonstrate the ways relationships between artists, writers, and scientists are transmitted to audiences through eSAH collaborative exhibits, resulting in impacts to audience knowledge and attitudes about the natural world and broad support for eSAH approaches to environmental problem solving.

August 2022 · 10.48807/2022.0.0074 · CC-BY-NC

Virtual Forests as a Creative Medium for Community Co-Creation and Collaboration

Aidan Ackerman, Daphna Gadoth-Goodman, Emily Esch, Robert Malmscheimer, Timothy Volk, Sara Constantineau, and Lauren Cooper

Our team of forest scientists, landscape architecture faculty and students, and communications staff collectively develops virtual, embodied forest experiences. These experiences enable us to invite those who care about forest landscapes to think together with us about positive futures for our working landscape. Conventional decision making processes often aim to communicate static scientific information to constituents through data and written form, limiting the agency of individual recipients who are not offered avenues for meaningful contribution to the ideas they receive. Our work is a direct challenge to this dynamic, developing an alternative way of working that uses three-dimensional, visually immersive, artistic virtual reality models to create a shared space for iterative idea generation. In this shared space we welcome community members, landowners, policymakers, and many others to experience the virtual forest and share ideas about ways of sustainably managing the land towards a more sustainable climate future. Each of these groups has different and often competing goals that are not easily resolved through discussion and feedback processes such as community meetings or stakeholder focus groups. In contrast, the virtual forest has allowed participants to identify shared values about the working landscape which result in buy-in and connection to the land, its management, and others who care about the working forest. This has resulted in advocacy for sustainable forest management, adoption of sustainable forest management practices, and critical feedback which has helped the academic team to hone and refine our virtual forest models.

November 2024 · 10.48807/2024.0.0148 · CC-BY-NC-ND

Featured Commentaries

Community commentary on Creating Knowledge in Common

Beyond Authorship: Crediting Contributors to Arts-Integrated Research with CRediT-FAIR

Leann Andrews, Daragh Byrne, Kevin Hamilton, and Mohammad Hosseini

Ground Works Technical Director Daragh Byrne developed CRediT-FAIR, an adaptation of NISO's CRediT, as a means to recognize non-authorial contributions to arts-integrated research. He and other panelists discussed the system's origins, uses, and implementations in an a2ru webinar in December, 2024. That webinar discussion is the basis for this commentary.

December 2025 · 10.48807/2025.1.0012 · CC-BY-NC-ND

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For readers who have never encountered iterative play and creation as research methods, “Forms of Freedom…” is a wonderful entry point, demonstrating how these methods can both constitute a way of knowing and contribute to new knowledge.

March 2026 · 10.48807/2026.1.0013 · CC-BY-NC-ND

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