Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.
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Creating Knowledge in Common
Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire
Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.
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Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024
Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.
CRediT has gained traction in sc...
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Choreografish: an arts-based, virtual reality, anxiety intervention for autism
Choreografish is a participatory research project leveraging virtual reality, arts engagement, and design to collaborate with young adults with autism spectrum disorder (ASD). The research team was motivated by a combination of observations: that some people with ASD experience social anxiety and attendant difficulties accessing social art forms such as dance and choreography, and that some have a predilection for developing patterns as a way of exerting control and making meaning. University of Utah faculty in engineering, dance, and social science collaborated with young adults with ASD on a virtual reality (VR) prototype to explore if synchronizing motion patterns to music may actually play well to the advantages of some on the autism spectrum and lower the barrier to a creative arts experience. Might choreographing in virtual reality help some people with ASD to self-manage anxiety?
Judaica: An Embodied Laboratory for Songwork
“Judaica: An Embodied Laboratory for Songwork” was a two-year research project that explored the construction of identity through the act of singing. The heart of the project was a six-month laboratory period in which the three of us worked closely together, on a full-time basis, as skilled performance practitioners investigating the cultural and epistemic potential of songs. In response to critical work in the humanities and social sciences calling for greater recognition of embodied knowledge and practice in emerging research paradigms, the Judaica project implemented a new type of laboratory, in which interactions of technique, identity, and place gave rise to new forms of knowledge. Drawing on critical theories of identity, as well as studies of laboratory research in the sciences, the project offers a model for the post-technoscientific laboratory as a “place of making” in which bodies, songs, actions, objects, and concepts come together in unexpected and generative ways. Among the key discoveries of the project was a new method for sustained, experimental, embodied practice, grounded in critical theories of gender and racial identity, as well as a new approach to the editing and co-authorship of video works generated through this process. These video materials are both data for cultural researchers and research outcomes in their own right.
Realm of the Dead: A Mixed-Media Installation Performance
Realm of the Dead (“Realm”) is a mixed-media installation performance where the installation can also be given separately as an art exhibit. A blend of social work and arts research, Realm incorporates practice-led, engagement, and design research – visual and performance art practices actively involving both research collaborators and audiences. Grounded in social work research and content, Realm explores my life, the life of an immigrant to the United States who grew up in Brazil at the time of the military dictatorship (1964‒1985). Realm connects social work research content as it explores personal and social consequences of psychosocial issues: grief and loss, gender nonconformity, sexual orientation, and undocumented immigration status. Using critical autoethnography along with visual art and performance, in Realm, I aimed to: (1) excavate my life experiences through self-analysis; (2) develop text and artifacts (assemblage sculptures) representing those experiences, and (3) share the results as performances and art exhibits. Drawing on Popular Education – as advanced by Brazilian educator Paulo Freire (1921–1997) and by Augusto Boal (1932–2009), founder of the Theater of the Oppressed, Realm requires audience participation and fosters social transformation. Realm is based on Marília, a one-person play that was performed on Theater Row New York City where it won the United Solo Festival (2016) Best Documentary Script award. Realm represents the cemetery where Marília, my sister, who died in an accident at the age of three, was buried. Realm is my journey out of a childhood of poverty, sexual trauma, and domestic violence. Arriving undocumented in the United States in 1987, I ultimately built a life as a United States citizen and out, gender non-conforming gay “man.”
Featured Commentaries
Reviewer commentary on Choreografish: an arts-based, virtual reality, anxiety intervention for autism
Reviewing “Choreografish” for Ground Works
When Ground Works Advisor Cheryl Ball suggested that peer review doesn’t
need to be a solitary, purely evaluative process, we got excited about
the possibility of a conversation among reviewers. This commentary is a conversation about that conversation.
Invited commentary on Vibrant Ecologies of Research
Cripping Media Art Ecologies
Lindsey D. Felt and Vanessa Chang
By remaking the creative design cycle through an accessibility and disability justice lens, Leonardo CripTech Incubator scaffolds new forms of artistic access. Bringing a disability justice lens to art-and-technology research practice and to this incubator’s design, we position ourselves as facilitators in this vibrant ecology, calling up other critical voices in this process.
August 2022 · 10.48807/2022.1.0011 · CC-BY-NC-SA
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