Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.
Latest Collection
Creating Knowledge in Common
Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire
Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.
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Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making
Submit by March 31, 2026
Special Issue: Cripping Creativity & Play: Artist-Led Explorations of Disabled Art-Making
Guest editor: Dr. Elizabeth McLain
Ground Works launches its Reco(r)ding CripTech online archive...
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Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024
Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.
CRediT has gained traction in sc...
MoreFeatured Articles
Choreografish: an arts-based, virtual reality, anxiety intervention for autism
Choreografish is a participatory research project leveraging virtual reality, arts engagement, and design to collaborate with young adults with autism spectrum disorder (ASD). The research team was motivated by a combination of observations: that some people with ASD experience social anxiety and attendant difficulties accessing social art forms such as dance and choreography, and that some have a predilection for developing patterns as a way of exerting control and making meaning. University of Utah faculty in engineering, dance, and social science collaborated with young adults with ASD on a virtual reality (VR) prototype to explore if synchronizing motion patterns to music may actually play well to the advantages of some on the autism spectrum and lower the barrier to a creative arts experience. Might choreographing in virtual reality help some people with ASD to self-manage anxiety?
In a Time of Change: A Nested Ecosystem of Environmental Arts, Humanities, and Science Collaboration
The integration of environmental science with arts and humanities (eSAH) has the potential to advance public understanding of science while inspiring emotional responses and attitude shifts that lead to pro-environmental behavior. The In a Time of Change (ITOC) program, an eSAH incubator in Alaska, uses place as a boundary object to bridge relationships between artists, writers, and scientists. Participants co-investigate a place-based environmental theme over the course of a year, then present their work at a public exhibit. At these exhibitions, the art and writing about place become boundary objects themselves around which broader publics gather to engage with ideas and landscapes. In this article, we describe the ITOC program and the broader ecosystems of eSAH work in which it is nested, including the U.S. National Science Foundation’s Long-Term Ecological Research (LTER) network, where most sites host some kind of eSAH inquiry. We then use the case study of a recent ITOC project, Microbial Worlds, to demonstrate the ways relationships between artists, writers, and scientists are transmitted to audiences through eSAH collaborative exhibits, resulting in impacts to audience knowledge and attitudes about the natural world and broad support for eSAH approaches to environmental problem solving.
Unfolding the Genome
From 2009-2011, we worked together at the Broad Institute of MIT and Harvard (Broad Institute, n.d.), building on a study (Lieberman-Aiden & Van Berkum et al., 2009) that made it possible to explore how the human genome, the DNA contained in every cell of the body, folds in 3D.
At the outset of our collaboration, our approaches seemed so different as to be, perhaps, incommensurable. The scientists used tools like mathematics, computer science, and molecular biology, whereas the artistic toolkit was focused on the construction of physical objects, with a defined shape, area, and volume.
Yet over time, we came to realize that all of these tools were addressing the same goal: making invisible concepts manifest as an experience intelligible to the senses. From the beginning of the project, we worked together creating drawings. Over time, our interactions evolved to become free-flowing conversations while drawing, which became a way of seeing together. Our visual experimentations grew into a body of drawings, paintings, prints, mixed-media artworks, wood blocks, a dynamic video installation, and a suspended wire sculpture (Ranganathan, 2021), and helped advance the scientific community’s understanding of how the human genome folds.
Featured Commentaries
Reviewer commentary on Choreografish: an arts-based, virtual reality, anxiety intervention for autism
Last Word on Reviewing “Choreografish” for Ground Works
Delight, because Ground Works is so young, and so many risks have been taken but not all of them have proven fruitful (yet), and it’s very satisfying to see confirmed our hunch that reviewing together could be a generative thing.
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Reviewer commentary on Choreografish: an arts-based, virtual reality, anxiety intervention for autism
Reviewing “Choreografish” for Ground Works
Lise Worthen-Chaudhari
July 2021 · 10.48807/2022.1.0006
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