Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

View Now




Call for Proposals

General Call for Submissions

Rolling Submissions

Announcements

Ground Works Releases Second Special Edition: Creating Knowledge in Common
November 14, 2024

Ground Works is excited to launch its latest special edition, Creating Knowledge in Common, featuring academic community/partnerships that center the arts and design. The projects in this colle...

More


See All Announcements




Featured Articles

Engagement, Education and Implementation: Supporting Community-Driven Adaptations to Rising Waters in Princeville, North Carolina

Andy Fox and Carla Delcambre

This article describes a collaboration between a STEM-focused land grant university in Raleigh, North Carolina and the Town of Princeville, North Carolina. Princeville experienced severe flood damage in 2016 due to Hurricane Matthew. As an important community hub, Princeville Elementary School, a Title 1 school, was heavily impacted by the floodwaters. After renovations, the school was set to re-open in January 2020 but had to pivot to online learning in March 2020 due to the pandemic. The North Carolina State University (NCSU) Coastal Dynamics Design Lab, who had been working with the Town of Princeville on disaster recovery planning, conducted a survey with the school that revealed that the teachers at Princeville Elementary School needed outdoor learning opportunities during the COVID-19 pandemic. Teachers wanted to challenge traditional indoor learning settings and promote access to fresh air and tactile outdoor learning opportunities for their students. The Design + Build Studio at NCSU, in the department of landscape architecture and environmental planning, was invited to collaborate but the studio was not originally structured to operate as an off-campus model. The pandemic provided an opportunity for graduate students to continue the Design + Build program during the pandemic; yet the challenge was to adapt the traditional, hands-on studio to online instruction. Students faced design constraints but adapted to fabricating modular structures off-site and installing site furnishings for the outdoor learning environment during the summer of 2021 and 2022. The collaboration between the university and the Town of Princeville demonstrates the potential for such partnerships to make a positive impact in the community, even in the face of pandemic-era conditions and shifted modalities of shared creativity.

November 2024 · 10.48807/2024.0.0153 · CC-BY-NC-ND

Virtual Forests as a Creative Medium for Community Co-Creation and Collaboration

Aidan Ackerman, Daphna Gadoth-Goodman, Emily Esch, Robert Malmscheimer, Timothy Volk, Sara Constantineau, and Lauren Cooper

Our team of forest scientists, landscape architecture faculty and students, and communications staff collectively develops virtual, embodied forest experiences. These experiences enable us to invite those who care about forest landscapes to think together with us about positive futures for our working landscape. Conventional decision making processes often aim to communicate static scientific information to constituents through data and written form, limiting the agency of individual recipients who are not offered avenues for meaningful contribution to the ideas they receive. Our work is a direct challenge to this dynamic, developing an alternative way of working that uses three-dimensional, visually immersive, artistic virtual reality models to create a shared space for iterative idea generation. In this shared space we welcome community members, landowners, policymakers, and many others to experience the virtual forest and share ideas about ways of sustainably managing the land towards a more sustainable climate future. Each of these groups has different and often competing goals that are not easily resolved through discussion and feedback processes such as community meetings or stakeholder focus groups. In contrast, the virtual forest has allowed participants to identify shared values about the working landscape which result in buy-in and connection to the land, its management, and others who care about the working forest. This has resulted in advocacy for sustainable forest management, adoption of sustainable forest management practices, and critical feedback which has helped the academic team to hone and refine our virtual forest models.

November 2024 · 10.48807/2024.0.0148 · CC-BY-NC-ND

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

Featured Commentaries

Reviewer commentary on Choreografish: an arts-based, virtual reality, anxiety intervention for autism

Reviewing “Choreografish” for Ground Works

Sydney Skybetter, Lise Worthen-Chaudhari, Eric Handman, and Veronica Stanich

When Ground Works Advisor Cheryl Ball suggested that peer review doesn’t need to be a solitary, purely evaluative process, we got excited about the possibility of a conversation among reviewers. This commentary is a conversation about that conversation.

July 2021 · 10.48807/2202.1.0004

View Commentary
I am glad that I engaged this experiment in transdisciplinary review and feel that the conversational review format served to increase my agency as a maker at the intersection of art, science, and medicine.

July 2021 · 10.48807/2022.1.0006

View Commentary