Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

Side by Side: Navigating the Messy Work of Staying Relational in University-Community Partnerships

Ann Holt and Cindy Maguire

This article describes community/university partnerships with ArtsAction Group’s work (AAG) situated in Kosovo, Western Sahara, and Sri Lanka and higher education partners in the US and UK. AAG is an international community-based arts collective (artsaction.org) that includes professional and student volunteer arts educators, art therapists, teaching artists, and educators. Our focus is with children and youth in conflict-affected environments impacted by trauma, violence, and/or efforts at cultural erasure. AAG centers arts and healing, to foster capabilities (Deneulin, 2009; Nussbaum, 2011; Maguire & McCallum, 2019) critical to functioning and healthy societies and to emphasize relationality (ethics and responsibility towards each other) and impact (self cultivation and responsibility together). AAG involves artful coalitions (Kay & Wolf, 2017) of people from different geographic, cultural, and social positioning. In this article, we share insights on the messiness of transnational, transdisciplinary collaborations. We discuss knowledge generated from experiences navigating the complexities existing in arts and cultural partnerships including the multiple egos, traditions, rules, bureaucracy, expectations, and roles that are entangled in the work– and impossible to avoid. We acknowledge these encounters as necessary pedagogic processes of learning, trust-building, letting go of control, teamwork, and community-building. We resist normative hierarchical community/university partnerships and practices that are ‘conflict averse.’ Staying with the trouble in solidarity forces one to work in unexpected collaborations and combinations which can spark creative solutions and new ways of approaching equitable, community-centered, research projects.

November 2024 · 10.48807/2024.0.0140 · CC-BY-NC-ND

Choreografish: an arts-based, virtual reality, anxiety intervention for autism

Eric Handman, Roger Altizer, Cheryl Wright, and Greg Bayles

Choreografish is a participatory research project leveraging virtual reality, arts engagement, and design to collaborate with young adults with autism spectrum disorder (ASD). The research team was motivated by a combination of observations: that some people with ASD experience social anxiety and attendant difficulties accessing social art forms such as dance and choreography, and that some have a predilection for developing patterns as a way of exerting control and making meaning. University of Utah faculty in engineering, dance, and social science collaborated with young adults with ASD on a virtual reality (VR) prototype to explore if synchronizing motion patterns to music may actually play well to the advantages of some on the autism spectrum and lower the barrier to a creative arts experience. Might choreographing in virtual reality help some people with ASD to self-manage anxiety?

November 2020 · 10.48807/2020.0044

Featured Commentaries

For readers who have never encountered iterative play and creation as research methods, “Forms of Freedom…” is a wonderful entry point, demonstrating how these methods can both constitute a way of knowing and contribute to new knowledge.

March 2026 · 10.48807/2026.1.0013 · CC-BY-NC-ND

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This dialogue developed over several months between guest editor Aaron Knochel and Leonardo Executive Editor Roger Malina regarding the special collection Vibrant Ecologies of Research. Key publications and projects are jumping-off points for this wide-ranging discussion.

August 2022 · 10.48807/2022.1.0010 · CC-BY-NC

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