Puhlkari by Kira Bhumber. Photographer: Andrew Howell. Used with permission

Ground Works is a platform for exemplary arts-inclusive research projects and reflection on the processes that drive interdisciplinary collaboration.

Latest Collection

Creating Knowledge in Common

Editors: Shannon Criss, Kevin Hamilton, and Mary Pat McGuire

Universities and communities are partnering together to more fully support needs across society. Art and design practices engaged within these partnerships substantively deepen the impact of this collective work through expression, visualization, representation, and exhibition, converging multiple viewpoints into broader re-imaginings and tangible new creations with both rational and emotional force. This special collection shares stories of such partnerships and their extraordinary outcomes in areas including community health, community arts, placekeeping, climate adaptation design, food production and distribution, abolition, student learning and engagement and more.

November 2024 · 10.48807/2024.2.0002 · CC-BY-NC-ND

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Ground Works Pilots CRediT-FAIR Framework for Non-Authorial Contributions
December 2, 2024

Ground Works staff has adapted the NISO (National Information Standards Organization) Contributor Roles Taxonomy, known as CRediT.

CRediT has gained traction in sc...

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Featured Articles

ASKXXI: Ecologies of Interdisciplinary Research and Practice in Art + Science and Technology

Genevieve G. Tremblay, Jeff Brice, Fernanda X. Oyarzún, Nélida Pohl, and Belén Gallardo

ASKXXI: Arts + Science Knowledge Building and Sharing in the XXI (21st) Century was a US-Chile pilot program fostering inquiry and inter-hemispheric collaboration in art, emerging technologies, and the ecological sciences. Funded through a US Embassy public diplomacy grant, ASKXXI was an adaptive curriculum model situated on a collaborative platform of academic partners. This model provided freedom, flexibility, and responsiveness to dynamic learning and professional development opportunities. The year-long pilot was customized to a jury-selected cohort of Chilean professionals working at the intersection of art and science. Experiential, site-based workshops in arts, ecology, embryology, biomechanics, technology research, and science communication provided exposure to frontier research scientists, data visualization and immersive technology innovators, as well as contemporary artists focused on ecology. Despite the inherent challenges in launching such an independent and distributed program, ASKXXI expanded professional capacities and opportunities. Most importantly, the program activated a thriving ecosystem of practitioners working on pressing issues of sustainability, biodiversity loss, and climate change in both regions. An “ecology of practices” is the framework of our transdisciplinary pilot that tested the feasibility of interhemispheric knowledge exchange, interdisciplinary and institutional collaboration, and impact-focused cultural and scientific diplomacy.

August 2022 · 10.48807/2022.0.0068 · CC-BY-NC-ND

here-ing: Place-based, Artistic Research at a Biological Field Station

Melinda Adams, Janine Antoni, Suzan Hampton, Hayden L. Nelson, Joey Orr, Sheena Parsons, Karl Ramberg, and Keith Van de Riet

here-ing is an environmentally embedded artwork by Janine Antoni commissioned by the Spencer Museum's Arts Research Integration (ARI) program in collaboration with the University of Kansas Field Station and School of Architecture & Design. Working across architecture, art, audiology, and environmental science, this project offers embodied and culturally responsive practices, including place-based and artistic research methods, for reconstructing healthier native grasslands and understanding the ecological relationship between the environment and human body. here-ing is a three-acre labyrinth stretching across three former farm fields and designed in the shape of the anatomy of the human ear. The creation of here-ing was a multi-year process that began with a prescribed burn, plotting the design into the fields, and carving a large-scale finger labyrinth onto a native limestone boulder placed at the trailhead to orient visitors and increase accessibility. Visitor footsteps on the labyrinth trail create and maintain the path for those who come after them. If the path ceases to be walked, it will be reclaimed by the tallgrass prairie and only remain through story. Visitor participation in creating the piece ultimately demonstrates the nature of good land stewardship: a committed relationship to nature and place that bridges diverse cultures to better nurture the land. Since its inception in 2021, here-ing has continued to evolve through public participation, re-seeding, and ongoing workshops and education around collaborative Indigenous-led cultural burns to stimulate healthy native species regeneration.

December 2024 · 10.48807/2024.0.0171 · CC-BY-NC-ND

Machines That Dream

Benjamin David Robert Bogart

Watching and Dreaming is a body of work that enables the viewer to peer inside the “mind” of a machine to observe its perceptions, mind wanderings, and dreams. This is not a metaphorical representation of dreams, nor a technical exercise in AI such as DeepDream [1] but the realization of a computational model of dreaming informed by cognitive neuroscience. This level of description avoids biases towards Jungian and Freudian psychology that assume dreaming is exclusively human. Dreams should not be considered independently of the perceptual capacities of the dreamer, and thus comparing this model to human perceptual abilities is problematic. For the audience, these artworks function as entry-points to consider the constructed nature of perceptions and the continuity of waking, mind wandering, and dreaming. For the artist, the artworks are sites of knowledge-making; it is through the making of artistic works that the model (computational formalization) and theory (argument that situates the model in empirical knowledge) are developed. The research underlying these artworks integrates knowledge in multiple disciplinary dimensions: (a) The computational modeling of dreaming processes (Zhang 2009; Treur 2011), (b) generative and media artworks engaging with the concept of memory and dreaming (Franco 2007; Dörfelt 2011), and (c) the conception of dreaming as imagination (Nir and Tononi 2010). In this text, Watching and Dreaming (2001: A Space Odyssey) (2014) serves as an exemplar of the Watching and Dreaming body of work. The machine attempts to learn and predict Stanley Kubrick’s film 2001: A Space Odyssey through the construction of its own subjective perception that is the basis of dreaming. “Mental” images generated during perception, mind wandering, and dreaming are subjective constructions bound to the peculiarities of the machine’s way of seeing. The body of work constitutes various manifestations of the cognitive model, not attempts to communicate the model’s mechanisms.

October 2020 · 10.48807/2020.0043

Featured Commentaries

“Choreografish” thoughtfully applies choreographic practice to virtual reality, work that will no doubt shape dancerly engagement with the digital for years to come. What was most inspiring about the project was how it bravely braided strains of expertise that too rarely come into contact.

July 2021 · 10.48807/2022.1.0005

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Author commentary on Machines That Dream

A Reflection on 'Machines that Dream'

Benjamin David Robert Bogart

My aim is not merely to make use of knowledge in cognitive neuroscience, but to contribute through the generative capacity of artistic practice. However, the work remains in limbo, unpublished in disciplinary contexts and merely summarized in interdisciplinary journals.

November 2020 · 10.48807/2022.1.0001

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